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Old Jan 19, 2010, 10:28 PM // 22:28   #41
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i used preservation in ra n ta before. it actually worked well for backliners like myself. in open fights like ab or pve its pretty much garbage.
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Old Jan 20, 2010, 12:00 AM // 00:00   #42
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i used preservation in ra n ta before. it actually worked well for backliners like myself. in open fights like ab or pve its pretty much garbage.
That's pretty much a given. The less team mates you have, the more chance it heals someone taking damage.
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Old Jan 20, 2010, 01:21 AM // 01:21   #43
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The problem with Preservation is the fact that the heals ARE random, and they will rarely kick in when you need them the most. And because they are random, you will still be spamming heals and wasting energy when it heals the target you were healing.
dude, a heal is a heal even if its RANDOM. so in your words because if a tank only has 1/4 health left and u heal at 188 health and a RANDOM 122 from pres kicks in...thats bad?

at least that warrior is glad that a RANDOM 122 health heals him/her and was thankful.

go ahead ..get your last word in..lol.. im not gonna answer to people that dont understand game mechanics. id rather beat my self till i wet myself in public than reply to another one of your silly unfactual comments.

Last edited by Wubbies; Jan 20, 2010 at 01:24 AM // 01:24..
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Old Jan 20, 2010, 02:45 PM // 14:45   #44
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at least that warrior is glad that a RANDOM 122 health heals him/her and was thankful.
Unless that warrior really needs it, and the Necro in the back with full health gets it. Then the Warrior won't be so thankful...
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Old Jan 20, 2010, 03:37 PM // 15:37   #45
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dude, a heal is a heal even if its RANDOM. so in your words because if a tank only has 1/4 health left and u heal at 188 health and a RANDOM 122 from pres kicks in...thats bad?
Your tank (sigh ... a tank????) has 12.5 % of benefiting from that heal. Aka, mean time between those heals is 32 seconds.

You would not take skill that heals for 122 if it has freaking 30 seccond recharge.

If it takes a skill slot ... yep, it is bad. Anything that heals is better. Life spirit is directly superior. Mending would heal him for more.

If it takes elite skill slot, it is awfull. Damn awfull. You are literally better of having empty skill slot.
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Old Jan 20, 2010, 05:18 PM // 17:18   #46
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Your tank (sigh ... a tank????) has 12.5 % of benefiting from that heal. Aka, mean time between those heals is 32 seconds.

You would not take skill that heals for 122 if it has freaking 30 seccond recharge.

If it takes a skill slot ... yep, it is bad. Anything that heals is better. Life spirit is directly superior. Mending would heal him for more.

If it takes elite skill slot, it is awfull. Damn awfull. You are literally better of having empty skill slot.
u r better off having an empty slot? that makes no sense. ehhh wrong. mending gets stripped. 122 heal doesnt. mending causes -1 energy. pres doesnt. so again wrong. i was using the tank as an example. i see your point even though the way you represent is a fountain of misinformation and makes me LMFAO. would u prefer if i said ele. another monk or sin instead of tank. the class of character doesnt matter. we can debate till cows come home. wont solve anything so keep flaming. your bad analogies make me wet myself. mending..lol.

yeah 30 sec recharge for spirit but you are not very smart or cant read very well.... spirit is up for 30 secs heals every 4 secs for 122 = 915 health to team of 8. think about it. be witty. eat your veggies !


my discussion was not about whether a rit could heal a tank better than a monk. please read... im talking about not individual healing but TEAM heal.

Last edited by Wubbies; Jan 20, 2010 at 05:29 PM // 17:29..
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Old Jan 20, 2010, 06:02 PM // 18:02   #47
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zwei2stein did not do a terrific job at explaining why Preservation is not effective. However, that should not take away from what I said before him.

Because it randomly chooses a player, regardless of health, and heals them it has the potential to do very well, and to fail horribly. An Elite that has a 1/8 chance of being effective does not sound like an Elite worth taking. I do not understand why you think it is good because it maybe, could, possibly, by chance heal whoever needs it is every 4 seconds.

On the other hand! As Stealth Bomberman said, as the party size decreases the effectiveness of Preservation increases! For example, in Hard Mode Prophecies where you run with a party of 4, this Elite could really be beneficial. But this does not change the fact that on most occasions, where you have a party of 8, it is not effective. It has a niche, and that is good enough for me.
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Old Jan 20, 2010, 11:26 PM // 23:26   #48
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for group heal preservation isnt awful.. drop a spirit that heals randon someone every 4 secs for 122 and you dont push buttons... what you say is an opinion not factual..nor is mine..just wanted to share.
Why do I think Preservation is a subpar skill?

First it is a spirit. They can die easily in certain HM areas.

Second, the heals aren't reliable. At best they are push red bars up, which is ok. At worse, they heal people with full or almost full red bars. Basically I'm stressing the point that often when you need the healing most, it fails you.

Third is that there are better elites to take. WoR, Xinrae's, this isn't even mentioning Communing, Spawning, and Channeling lines.
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Old Jan 21, 2010, 02:00 AM // 02:00   #49
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go ahead ..get your last word in..lol.. im not gonna answer to people that dont understand game mechanics. id rather beat my self till i wet myself in public than reply to another one of your silly unfactual comments.
You hurt my feelings (queue, queue)
Sadness over. Knowing that I'm right and everyone agrees shows my comment was not silly.

I actually had a build based around Preservation which someone gave me for PvE; I was rather nabbish back then, but it worked on the basis that this spirit almost always lasted it's maximum amount of time and could be up-kept. So you can mix other spirit-in-earshot-buffed heals/skills. Of course Life does the same, so it was a silly idea in the first place.
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Old Jan 21, 2010, 06:57 AM // 06:57   #50
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Because there isn't one. The closest you'll get is a Necro-primary restoration build.
Based on numbers, with runes and elites taken into account, I'm going to politely disagree with that statement.
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Old Jan 21, 2010, 10:06 AM // 10:06   #51
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Based on numbers, with runes and elites taken into account, I'm going to politely disagree with that statement.
Agreed. It only takes one skill to be able to spam heals; but you'll most likely be running this next to a prot monk or ele, in which case you won't have to be spamming. If you struggle with energy you have two options as far as I see it:

Invest in a bit of Channeling, bring spirit Siphon.
Bring an Item spell and that cheap heal.
Wouldn't waste an elite on energy management, so those are my only suggestions.
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Old Jan 21, 2010, 06:06 PM // 18:06   #52
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Why do I think Preservation is a subpar skill?

First it is a spirit. They can die easily in certain HM areas.

Second, the heals aren't reliable. At best they are push red bars up, which is ok. At worse, they heal people with full or almost full red bars. Basically I'm stressing the point that often when you need the healing most, it fails you.

Third is that there are better elites to take. WoR, Xinrae's, this isn't even mentioning Communing, Spawning, and Channeling lines.
then why bring a rit with spirits if they fail in HM.. oh wait cause u never heard of armor of unfeeling YOUR BAD channeling suks for heals. channel is not great for heal.
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Old Jan 21, 2010, 07:39 PM // 19:39   #53
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Preservation is an awful skill. Awful.

Let's do a little math here.

@14 it heals 108hp / 4sec / 8teammates = 3.375hp per second per person. And that's assuming that it doesn't waste heals, which it does.

Now, look at the non-elite Recuperation.
That's a straight 3 regen, or 6hp per second per person. That's almost twice as much healing as Preservation. And it counts non-party-member allies too. (Though it is pricey and requires 16 resto for 100% uptime.)

Now, look at the non-elite Life.
That's, by definition, 7hp per person per second. (Actually ~6.75 when you factor in the cast time.) That's about double the healing of Preservation. And you've got roughly the same odds of wasting the heals.

It should be pretty obvious that Life > Recuperation > Preservation when it comes to healing power.

The only meaningful purpose Preservation used to serve was as a cheap, long-lasting spirit to fuel things like MBS and Spirit Light. But, Life works well enough for that job if you're on the ball, and Vampirism does the same job better (longer duration, heals itself) without costing the elite slot.
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Old Jan 22, 2010, 02:00 AM // 02:00   #54
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then why bring a rit with spirits if they fail in HM.. oh wait cause u never heard of armor of unfeeling YOUR BAD channeling suks for heals. channel is not great for heal.

AoU isn't necessary if you know how to position them right unless you are in a really tough PvE spot. And if you are, no one is going to accept a Restor Rit, especially one that runs Preservation.

Last I recall Channeling doesn't heal and I never said anything about the line being able to heal. But its good for energy.

The post above gives you solid math that Preservation is just subpar.
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Old Jan 22, 2010, 04:40 AM // 04:40   #55
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Agreed. It only takes one skill to be able to spam heals; but you'll most likely be running this next to a prot monk or ele, in which case you won't have to be spamming. If you struggle with energy you have two options as far as I see it:

Invest in a bit of Channeling, bring spirit Siphon.
Bring an Item spell and that cheap heal.
Wouldn't waste an elite on energy management, so those are my only suggestions.
There's a plethora of elites that can be used with a restoration ritualist, whether they be direct energy management or not. The ritualist retains the ability to effectively cycle and manage energy/big heals, while supporting the party with additions to damage and team support/utility.

Expel Hexes, Echo, Well of Power, Assassin's Promise, and Glyph of Renewal are some examples of elites that can be used to good effect with a restoration ritualist.

Of course, a hero is better at exploiting the effects of the n/rt, but a good human player can be much more effective when he/she plays the right way.
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